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This was so simple but fun— I love it! Even when I knew I was going to die from a bad choice, I did it anyway because it was fun and I wanted to see what would happen. Those kind of interactions from players suggest definite viability and fun, and I’d have to agree. You gave a player a good amount of control over their adventure and provided enough options for meaningful choices and memorable interactions. I’d call that a success. I know you struggled to work out some of the bugs with your game but I’m so proud that you pushed through and kept going with it. Great job!!

thank you so much :D

i liked the amount of choices the game had, i went back and checked all of them to see what direction each would take me. i noticed a typo here-and-there [i.e "outway" instead of "outweigh"] but otherwise i think the game is well done !!

There are many open choices in your game that allow for the player to really control what they are doing! I felt like I really was in a dungeon. The atmosphere is branching and intertwined. A good use of variables here.

I especially liked the hint given during one segment of the dungeon. Thanks for the tip!

Oh no, I died! But this was fun. Great job! You've given the player some good opportunities for making choices and giving some variables to help motivation for for how we make choices. I know this is just a loose sketch but you're doing great with experimenting and stringing together an adventurous storyline. Take a crack at adding an image next and maybe some text-styles to spice up what you've got going on. It's simple but effective and fun!

thank you! <3